Cipher Spectrum
Trap Normal

Cipher Spectrum

  • Archetype:
  • Cipher

  • View:
  • 4116




If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz monster.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
48± 6/ 100
Power Score
Intrinsic 45
Deck 50

Cipher Spectrum — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 45 · Deck: 50 · Meta: provisional
  • Primary role: Recovery/Recursion

Why it scores here

Cipher Spectrum is a trap that, when a "Cipher" Xyz Monster with Xyz Material is destroyed by battle or an opponent's card effect and sent to the GY, revives that monster and Special Summons a same-name Xyz from the Extra Deck. Its value is recovery and a two-monster board from one card, which the deck sample supports (27 of 27 decks run it, mostly in Cipher Xyz shells). Its main limit is that it needs a specific trigger, so the score stays in the mid-40s with no combo data to confirm how often that trigger happens. High deck counts reflect a support slot in Cipher decks, not intrinsic power.

Axis scores

Axis Score Evidence
Accessibility 35 Trap that needs a Cipher Xyz with material to be destroyed and sent to the GY before it is live; no search or setup route appears in the text (inferred from text, deck count is observed).
Combo & Conversion 65 Converts one trigger into a revived Xyz plus a same-name Xyz from the Extra Deck, a two-body board; no combo boards were supplied to confirm the frequency (inferred from text).
Resource Economy 70 Recovers a destroyed Xyz from the GY and adds a second Xyz, so it returns more than it costs once it is live (inferred from text).
Effect & Interaction 15 No negation, removal, or disruption on the opponent's side; it only recovers on the controller's side (verified from text).
Material Utility 5 The card is a trap and provides no monster body or material (verified from text).
Resilience & Flexibility 30 Set in the backrow and conditional on a specific board event, so it can be stopped by backrow removal or never trigger (inferred from text).
Deck-Building Efficiency 55 Averages 1.22 copies per deck and is run in 8 archetype shells, but it is narrow to Cipher-named Xyz monsters (observed from decks, inferred for the restriction).

Calculation

Weight profile: Primary role Recovery/Recursion, no secondary blend. Intrinsic ≈ 45, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives a destroyed Cipher Xyz and adds a same-name Xyz from the Extra Deck, a two-body recovery from one card
  • Present in 27 of 27 sampled decks across 8 archetype homes
  • Low copy count (avg 1.22) keeps deck cost small

Weaknesses

  • Needs a Cipher Xyz with material to be destroyed and sent to the GY before it does anything
  • No negation or removal
  • Backrow trap, so it is exposed to backrow removal and to being set without a trigger

Counters / choke points

  • Backrow removal or a trap-destruction effect before the trigger
  • Opponent avoiding the destruction of Cipher Xyz monsters that carry material

Best use

Recovery/Recursion trap for a Cipher Xyz line. Decks: Cipher Xyz decks, Galaxy-Eyes decks running Cipher Xyz monsters. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card; race field reads Normal; Effect: revives a destroyed Cipher Xyz with material and Special Summons a same-name Xyz from the Extra Deck; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: In 27 of 27 sampled decks, 1.22 average copies; Eight distinct archetype homes, with Cipher and Galaxy-Eyes the largest; Partners co-occur at 100% with Cipher Xyz monsters (causal caution: frequency is not power)
  • Inferred: The trigger is narrow and the card is only live in Cipher Xyz board states; Recovery and a second Xyz make it card-positive once live; Backrow exposure and conditional triggering lower resilience
  • Data gaps: no combos supplied, so combo conversion and starter/material rates are text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 27-deck sample only no banlist token; assumed 3 copies (unlimited) no rulings or timing reference for the trap activation window











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